Department of Necessary Clearance

Neon Quarry

A first-person 3D block-breaker incremental game.

Coming to PC on Steam in 2027

Announcement trailerNo dialogue cut
Plays from YouTube

A first-person 3D block-breaker incremental game. Fire bouncing shots into a giant cube of blocks, collect the dropped resources and buy upgrades so you can do it all faster. Nobody can say why the cubes need clearing, but your site Foreman will support your obsession with numbers going up anyway.

The Foreman: hard hat, glasses, headset and hi-vis vest

Foreman

Department of Necessary Clearance

Welcome to the Department of Necessary Clearance. I'm your Foreman.

The job's simple. There are blocks, and the Department needs them cleared. I asked upstairs why the blocks need clearing. They sent me a form.

More than 30 upgrades

There's more than one way to clear a site. Give your shots extra bounces; split them with cluster rounds; fire three at once with spread shot; or just increase the fire rate and hold the trigger down. Explosive shots are five credits a round. I've moved my desk further back in preparation. There's a jetpack for getting on top of things, shard-collecting robots that pick up all the money you've left on the ground, and mining robots that get in on the fun so that you can do more of the fun faster...

The training console, with Ball Power selected

16 sites to clear

Nine Clearance sites, each a bigger cube than the last: the first is 125 blocks, the ninth over 90,000. Then seven Break Time sites with layouts of their own, among them a gallery built for bank shots, a colonnade and some terraces somebody was very proud of.

Clearance site 9: over 90,000 blocks

A Foreman on the radio

That's me. I'll talk you through your first site, have a word about everything you buy and keep count of every block. I've over a hundred things to say. There's a volume slider for me in the settings, but I'd rather you didn't use it.

Foreman

Miner licence. Five thousand credits for permission to let robots do the fun part. The Department calls that scaling.

Foreman / Field guidance

Time Attack

One site, one clock, and a medal for how fast you clear it. The faster your numbers go up, the more your time goes down and the more your placement on the leaderboard goes up!

Explosive rounds at Clearance site 8

For the rest of the sites, relax and take your time. The blocks aren't going anywhere. That's sort of the problem, really.

- Foreman, Department of Necessary Clearance

Screenshots

  • Explosive shots into Clearance site 7
  • A Break Time site against the skyline
  • Dug deep into Clearance site 6
  • Spread shot in a Break Time site
  • Clearance site 4 and the city behind it
  • The requisitions console: hiring gatherer robots

The details

Developer and publisher
Incremental Foundry
Platform
PC (Windows), on Steam
Release
2027
Players
Single-player
Languages
Text in English, French, German, Spanish, Russian, Japanese and Simplified Chinese. Voice in English.
Press
press@incrementalfoundry.com