Foreman
Department of Necessary Clearance
Welcome to the Department of Necessary Clearance. I'm your Foreman.
The job's simple. There are blocks, and the Department needs them cleared. I asked upstairs why the blocks need clearing. They sent me a form.
More than 30 upgrades
There's more than one way to clear a site. Give your shots extra bounces; split them with cluster rounds; fire three at once with spread shot; or just increase the fire rate and hold the trigger down. Explosive shots are five credits a round. I've moved my desk further back in preparation. There's a jetpack for getting on top of things, shard-collecting robots that pick up all the money you've left on the ground, and mining robots that get in on the fun so that you can do more of the fun faster...
16 sites to clear
Nine Clearance sites, each a bigger cube than the last: the first is 125 blocks, the ninth over 90,000. Then seven Break Time sites with layouts of their own, among them a gallery built for bank shots, a colonnade and some terraces somebody was very proud of.
A Foreman on the radio
That's me. I'll talk you through your first site, have a word about everything you buy and keep count of every block. I've over a hundred things to say. There's a volume slider for me in the settings, but I'd rather you didn't use it.
Foreman
Miner licence. Five thousand credits for permission to let robots do the fun part. The Department calls that scaling.
Foreman / Field guidance





